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Amazing project! This is proper wizardry — incredible work. I only wish it had come out back in the day!

I’ve tested it across a range of DMG hardware, and it works perfectly on everything except the original CPU-01, where there’s major graphical  glitches. CPU-01  the very first revision — the one without the copyright symbol on the boot logo, and with the black-and-white screen flash when it can’t read a cartridge (like the NES).

In contrast, later versions like CPU-A, CPU-B, and so on work just fine. I believe the CPU-01 had some architectural bugs, particularly in how it handles the OAM and the wave channel.

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Can you add colors in the Game Boy version? Current color for blue bricks, floor color for white bricks, ceiling color for wood, and current walls color on taken damage for red bricks. I think it will make the levels more recognizable and the game more diverse

Also there are bugs in the GB version which break HUD: if the knight sprite is too big it breaks all the HUD, and SS-solders break a part of the HUD

I see you have texturized doors' handles. Is it technically possible to texturize other things, e.g. eagle on a wall, prison cell?

How to change weapon in SMS version? If it's not possible, I can suggest arrows in pause menu

Got all of these loaded onto an emulation handheld and been having a bunch of fun with 'em, incredible work here.

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It would have been better if it had been released for Game Boy Color, but it's a shame.

holy shit this is amazing

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I BEG YOU, please make doom, ill even help you if needed

great work, I admire it! for the game boy version which dev kit did you use?
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I wrote my own. It's more work, then I can port games more easily to all the platforms I support. I can also make adjustments for the performance needed for this game. Besides, it's interesting learning about different platforms.

Okay, that’s admirable!! I understand, unfortunately I don't have the capabilities to make my development kits.. I support you!!

That's outstanding! 😊 I don't have words to thank you!