A downloadable game

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Captured by the enemy, it's up to you to escape from Castle Wolfenstein and inform the allies of the dark plans of the axis. Escape your cell and find your way to the next level, collecting weapons, ammo and treasure along the way. Defeat the mutant general to escape the castle and to reveal your discoveries and save the world.

Available for Game Boy, Sega Master System, Sega Game Gear and Sega SG-1000

Version 1.16

  • More Speed optimisations
  • Minor bug fixes

Version 1.15

  • Fixed SS invulnerable
  • Fixed score
  • More difficult enemies
  • Added Paused Dialog
  • Remove fps counter
  • General speed optimizations

Version 1.14

  • General speed optimizations
  • Fixed for Everdrive
  • Minor Completed screen fixes


StatusReleased
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorUnder4Mhz
GenreShooter
Tags3D Platformer, 8-Bit, First-Person, FPS, Game Boy, Game Boy ROM, gamegear, sega-master-system, sg-1000

Download

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Click download now to get access to the following files:

Maze3d-Package-1.16.zip 537 kB

Development log

Comments

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(1 edit)

Can you add colors in the Game Boy version? Current color for blue bricks, floor color for white bricks, ceiling color for wood, and current walls color on taken damage for red bricks. I think it will make the levels more recognizable and the game more diverse

Also there are bugs in the GB version which break HUD: if the knight sprite is too big it breaks all the HUD, and SS-solders break a part of the HUD

I see you have texturized doors' handles. Is it technically possible to texturize other things, e.g. eagle on a wall, prison cell?

How to change weapon in SMS version? If it's not possible, I can suggest arrows in pause menu

Got all of these loaded onto an emulation handheld and been having a bunch of fun with 'em, incredible work here.

(-1)

It would have been better if it had been released for Game Boy Color, but it's a shame.

holy shit this is amazing

(+1)

I BEG YOU, please make doom, ill even help you if needed

great work, I admire it! for the game boy version which dev kit did you use?
(+1)

I wrote my own. It's more work, then I can port games more easily to all the platforms I support. I can also make adjustments for the performance needed for this game. Besides, it's interesting learning about different platforms.

Okay, that’s admirable!! I understand, unfortunately I don't have the capabilities to make my development kits.. I support you!!

That's outstanding! 😊 I don't have words to thank you!