A downloadable game
A new and original puzzle game. Match the blocks, reach par, but make sure no block is left behind.
Vexed is an addictive puzzle game where you must match the blocks to remove them from the level. Sometimes three blocks must be removed in a single move. Line up the blocks to stop them from connecting. If you’re left with any single blocks remaining, you'll have to start the level again.
The higher number of moves, the higher the score, where the goal is to get the lowest score possible. It's possible to go negative, the accepted solution isn't always the best.
Hours of fun for your home gaming system.
Supported platforms: GameBoy Classic, Sega Master System, Sega Game Gear, Commodore C64, ZX Spectrum 48/128, ZX Spectrum Next, ColecoVision, MSX, Sega SG-1000, SpectraVision SV-318/328, Memotech MTX 500/512, Sord M5, CougarBoy/MegaDuck, MicroBee and Amstrad CPC,
- Fixed score when less than zero
- Added CougarBoy support
- Added C64 support
- Added joystick support for CPC
|Updated||19 days ago|
|Tags||8-Bit, Amstrad CPC, colecovision, Game Boy, MSX, Retro, sega-master-system, ZX Spectrum, zx-spectrum-next|
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I love that you've done versions for platforms that don't get much love! I featured your game in our round-up of recent Retro Indie Games!
I've played all 59 levels on the ZX Spectrum and I can't finish level 31 and 35. Are they really playable?
Thank you for hint :-)
Interesting puzzle game ! Long game play video.
Simple but nice Puzznic clone. I miss something or the game is only playable on keyboard in the CPC version ? And the ' character is missing in the font to correctly name the levels... Well, some upgrades would be nice, particularly to make it playable on GX4000 ;)
And IMHO, background and border would be grey like in all the other versions.
I fixed the joystick for CPC - that was an oversight on my part. I've changed the background to grey - I originally avoided it since grey is quite dark on the CPC.
I'll have to look into what changes need to be made to work on GX4000.
And your game is already compatible on GX4000. You even mapped the retry key on button 2. Wonderful! But imo, a confirmation would be nice to avoid any mistake while playing
PS : on level 43, the "," is missing to correctly write "Long, Long, Long
Beautiful and addictive, but IMHO your game has an unbalanced level design.
- Level 2 and Level 3 requires a lot of thinking to resolve them.
- Level 4 and Level 5 are very easy and straightforward
- Level 6, 7, 8 and 9 are a little bit more complicated then level 4 and 5, but not as complex as level 2 and 3 (not even close).
IMHO you should swap the levels:
- Level 4 should be level 2
- Level 5 should be level 3
- Level 6 should be level 4
- Level 7 should be level 5
- Level 8 should be level 6
- Level 9 should be level 7
- Level 2 should be level 8
- Level 3 should be level 9.
any chance for a C64 port?
I'm having a look at the possibility of C64 support. It may be some months.
The C64 port has been added. Let me know what you think.
that was quick. very nice! 👏 just gave it a go 👍
in which language you developed to be able to port it on so many machines
Thanks. It's written in C using sdcc. Some plaforms, such as Gameboy and ZX spectrum, needed some Z80 at the video rendering level to get it fast enough. I've written my own hardware layer for each of the platforms. It's been interesting getting to know each platform.
nice work - what's with the Beatles songs? Quite a few lesser known ones in there so I guess you must be a fellow fan :)