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Greetings Under4Mhz,

we hope you doing great. I am Areeba Malik (aka Titania) from the BrewOtaku-Team, we are launching our first homebrew gaming magazine soon. We loved your work and we have mentioned your game "Minesweeper” in our very first issue.

Please share your contact details if you would like to have a digital copy of our magazine. As we intend to sell the magazine at a very affordable price, you would need to keep it confidential for you only, of course you would get a free copy.

We look forward to hearing from you soon.

Kind regards

Areeba Malik (Titania)

Your archive contains separate downloads for the ZX Spectrum and the ZX Spectrum 128. These are clearly not the same because the code is different between the two, yet I can find no functional difference between them. There isn't any AY-3-8912 sound in the 128K version, which would be one reason to have two versions. Also, both versions work equally well on 48K Spectrums (even the supposed 128K version – which is actually smaller than the 48K version).

Could you therefore please explain what the difference is between these two versions? Thanks!

Yeah, I was perplexed by this. Neither version appears to have any sound at all, and I can't imagine it was difficult to squeeze into 48K, so... what's the 128 version about?

Nice Minesweeper game, thank you. I also added that to my New Games On C64 from January 2024 -video too.

Compared to other versions it doesn't look so good on C64.

Wow!
Thanks for the Enterprise version!

But at now the game is not playable:

◾ There is something strange with the timer and game suddenly freezes.

◾ The yellow color of the number "1" is too difficult to read (very similar to an empty cell).

◾ In the IJKL key layout, instead of "L", assigned ":".

Gameboy version... GOGO :)

There is just the little problem that standard C64 joysticks only have one firebutton.

could we get a windows version??

:D